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5 incredible Soulsborne player achievements

Dark Souls 3

Soulsborne players are an interesting bunch. Not content with simply completing From Software’s quintet of tough-as-nails action RPG’s – the series’ catchphrase isn’t ‘you died’ for nothing – a small sub-section of players seem to derive what can only be described as a masochistic pleasure from adding their own arbitrary challenges to make the experience even more punishing.

From beating the hardest bosses without taking a single hit to manipulating the in-game avatar with a controller made of actual bananas (see here for details), the fans of auteur Hidetaka Miyazaki’s 2009 original Demon’s Souls, Victorian-Gothic tale Bloodborne and the Dark Souls trilogy of dark fantasy adventures have performed some of the most unique gaming feats you’re likely to see.

To recognise some of these truly unbelievable player accomplishments, I’ve listed 5 of the most impressive feats to date, including a single entry from each of the series’ 5 constituent titles in an effort to provide the broadest view possible of these wonderful games.

Demon’s Souls – no hit run

Released exclusively on the PS3 back in 2009 – a time when the idea of a tango-coloured, bigoted and bewilderingly unintelligent buffoon leading the free world was farcical – Demon’s Souls transformed the gaming landscape, introducing players to the amazing fantasy landscapes, colossal bosses and arcane storytelling many of us have come to love.

A 30+ hour adventure featuring hordes of brutal enemies and imposing bosses, completing the game itself without destroying half a dozen controllers in frustration along the way is an accomplishment in and of itself for the majority of those who’ve undertaken the task. Not according to YouTuber Miltymilt (let’s players and their silly aliases).

Published only a matter of days ago, this intrepid individual managed to complete the entire game without taking a single hit from any of the monstrosities lurking within the corridors of Demon’s Souls’ dark world, only suffering environmental damage and the enervating effects of certain items over the course of his 3-hour speedrun. It’s true, he does avoid confronting any enemy he doesn’t have to, but it’s an extraordinary display of skill nonetheless.

Dark Souls – Speedrun with no healing or bonfires

Very similar to the abovementioned no-hit run, LobosJr conquered this hair-pullingly difficult game without using Dark Souls’ signature Estus Flask, healing spells or bonfires to rejuvenate his character at any point during his remarkably brief journey (like Miltymilt, this particular playthrough clocks in at around the 3-hour mark).

Moreover, as he eschews bonfires altogether (the game’s checkpoints and the only place you can refill your Estus Flask), his avatar remains at soul level 1 from start to finish, limiting his damage output and stamina pool, the latter of which is vital for both dodging and performing attacks.

A set of high-quality weapons, armour and gear make the challenge slightly more feasible, however, considering I, like many others before me, have failed to complete this game in any form to this day, you can’t begrudge him these little indulgences. Besides, LobosJr has undertaken numerous other self-imposed Soulsborne tests in the past, that make this look simple by comparison as you’ll see shortly.

Dark Souls 2 – Handmaid’s Ladle

In fact, the aforementioned LobosJr makes his second appearance right now in acknowledgement of his novel approach to conquering 2014’s Dark Souls 2.

Perhaps my favourite player achievement, LobosJr successfully completes the game relying on naught but the Handmaid’s Ladle for protection; one of the title’s weakest weapons, possessing the unfortunate combination of feeble base stats and a lack of any magical or elemental effects. What’s more, this particular campaign is on new game +7, which is essentially the hardest difficulty possible boasting as it increases the enemy HP, strength and abundance.

As such, it deals only a few measly points of damage with each blow, even against even the weakest enemies, reducing every skirmish into a war of attrition. To make matters worse, its frustratingly low durability means LobosJr has to retreat to a bonfire every 2 minutes to repair his frail cooking utensil, lest it becomes even less of a threat to the demons and fallen knights who stand in his way.

It must require the patience of a saint and a fierce love of the game to finish Dark Souls 2 under these conditions.

Bloodborne – completed using feet

When I first read of about this a few months back, my first thought was that someone had been patient (or perhaps bored enough) to attempt wonderful PS4 exclusive Bloodborne without using any weapons at all, utilising the series’ standard kick action as their only form of offence instead; how wrong I was. Celesterian Games had an altogether more unbelievable challenge in mind.

While I struggled to simply beat the game, Celesterian navigated the streets of Yarnham and prevailed over his adversaries using his actual feet to control his avatar, wearing socks for at least one of the boss battles and eating during others; I guess confronting the hideous denizens of Yarnham is hungry work.

Whether he possesses freakishly long toes or has spent years training them to perform the complicated task of manipulating a controller, it puts a dampener on the sense of accomplishment I felt when I beat Vicar Amelia, Gehrman and company with my boring old hands.

Dark Souls 3 – level 1, no rolling, blocking or parrying

A simple if no less impressive achievement, my final entry comes from TolomeoR who successfully finished the entirety of the latest and perhaps final Soulsborne game – Dark Souls 3 – without recourse to rolling, blocking or parrying using a soul level 1 character.

With some many limitations in place, TolomeoR was only able to avoid incoming attacks by walking or running out of the way, in turn requiring a deep knowledge of the game’s enemies and some startlingly swift reflexes. But what I find most astonishing, is his decision to forgo the path of least resistance and challenge every single one of Dark Souls 3’s mandatory and optional bosses, including the outrageously difficult Nameless King – an opponent I haven’t even come close to defeating.

Understandably, a feat of this nature wasn’t straightforward. According to the man himself, it took approximately 60 hours of trial and error to complete; 15 of which were dedicated solely to conquering the game’s final boss, the daunting Soul of Cinder.

In future, those that enjoy ramping up the difficulty of already punishing games like the Soulsborne series will have to look to the likes of Nioh, Code Vein and The Surge, following Miyazaki’s comments on From Software’s seminal franchise last year.

According to Miyazaki, the Ringed City DLC for Dark Souls 3 marks his final foray into the fantasy universe he created, suggesting the series might be done for good. However, he did provide a glimmer of hope for fans, saying he’d be happy to pass the reins to another should anyone else one day desire to build on his outstanding work.

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Telltale Games’ 5 greatest stories (so far)

The Walking Dead season 1

Since adapting everyone’s favourite zombie drama The Walking Dead into a sensational, award winning graphic adventure back in 2012, Telltale Games has distinguished itself as one of the world’s finest development studios; one that is now regularly entrusted with globally recognised franchises including Game of Thrones, Minecraft and, most recently, Guardians of the Galaxy.

Where other games emphasise high octane action, Telltale Games focuses on creating fascinating three dimensional characters and engrossing narratives, set within a gameplay framework that’s no more complicated than dialogue wheels and the occasional quick time event. The result is some of the finest stories in the entire history of the medium.

But for those who’ve never played one of these incredible titles before, it can be difficult to know where to start. With that in mind, today’s article lists the 5 greatest stories Telltale Games has ever created; and yes, there will be numerous spoilers from here on out.

5. The Walking Dead: Season Two

Walking dead season 2

Uh, Clementine? You’ve got something on your face…

Set approximately 2 years after the events of the 2012 original, The Walking Dead: Season Two transfers the protagonist duties to adolescent orphan Clementine; a potentially risky decision given her age and the fact that she’s following in the footsteps of Season One’s of the late Lee Everett, but one that pays off emphatically.

Alone in the post-apocalyptic wasteland since losing her previous guardians Lee, Omid and Christa, our young heroine falls in with a group of honest, if somewhat inept and overly suspicious survivors led by the kind-hearted Luke, shortly after the beginning of episode one. The usual depredations of a world infested with hordes of zombies and ruthless bandits take their toll on the group over the course of the succeeding episodes, culminating in a typically gut-wrenching choice for Clementine between the safety of a fortified, though possibly mythical, community further north called Wellington accompanied by grizzled survivor Kenny and new born baby AJ (the child of one of her former companions), or the largely secure mall the group abandoned earlier in the tale together with pragmatic, erstwhile loner Jane and little AJ.

Season Two doesn’t quite pack the same emotional punch as the original Walking Dead or possess quite such a strong supporting cast of characters; the latter of which isn’t helped by the group’s cold and at times inexplicably harsh attitude towards Clementine. Nevertheless, it’s still a solid sequel that features plenty of the narrative-transforming choices that embody Telltale Games whilst successfully developing Clementine’s character into a believable survivor despite her age, and an even more endearing character that makes the prospect of continuing her story in The Walking Dead: A New Frontier tremendously exciting.

4. The Wolf Among Us

Wolf Among us

To be fair, the huntsman had it coming

Based on Bill Willingham’s Fables comic book series, The Wolf Among Us is essentially a detective story set in a fantasy version of 1980’s Manhattan that’s home to a small community of fairy tale characters who’ve left their mythical Homelands in the wake of a tyrannical ruler known as the Adversary. Unfortunately, life in New York isn’t as wonderful as Alicia Keys suggests, at least not for the magical population who’re reliant on extortionately expensive spells called glamours to hide their existence from the humans.

The story itself follows jaded sheriff Bigby Wolf (originally the Big Bad Wolf from the Little Red Riding Hood fairy tale) as he hunts for a serial killer who it appears has been preying on a group of fables that’ve had to turn to prostitution in order to survive in this strange new world. It doesn’t take long, however, before Bigby discovers the killer’s motives aren’t as simple as they seem on the surface but are in fact symptomatic of the corruption that’s eating away at the heart of their society.

Like all good crime dramas, the narrative is certainly interesting enough to retain the average player’s attention throughout the course of the game’s 5 episodes, although it’s fair to say the second half of the series doesn’t quite realise the promise of the first. Where The Wolf Among Us does stand out, however, is in the setting. Its portrayal of well-known fairy tale characters struggling with the harsh realities of the real world is fascinating. Georgie Porgie, for instance, is no longer the harmless pervert of the original nursery rhyme having become the owner of a grotty strip club and a pimp besides since moving to America, whilst Beauty and the Beast are finding the vicissitudes of married life, combined with their growing financial woes, are putting a huge strain on their once loving relationship.

Moreover, with its gorgeous film noir aesthetic – it really is one of the studio’s prettiest titles to date – and an understated, evocative soundtrack, The Wolf Among Us deserves far more credit that it usually receives from critics and gamers alike.

3. Game of Thrones: Season One

Game of Thrones

That guy look familiar

They may not warrant more than a sentence or two in the novels, but House Forrester take centre stage in Telltales’ first foray into George R. R. Martin’s incredible fantasy world. Unsurprisingly for a tale set within the Game of Thrones universe, summarising the intricate, interconnected web of plots and sub-plots would be a monumental task in and of itself; suffice it to say, the story lives up to the renowned source material.

Taking place throughout various regions of Westeros and Essos, including Kings Landing, Meereen and Ironrath in the north (seat of House Forrester), Game of Thrones: Season One charts the trials and tribulations of this beleaguered family who’s position in the world has become extremely precarious in the wake of the Red Wedding and the decline of house Stark; their former liege lords. In a change from the usual formula, players control multiple members of the Forrester clan as they try desperately to deal with the different threats assailing them. On the front lines, severely wounded lord Rodrik fight off the intrusive meddling of their rivals the Whitehills, who’re in league with the deplorable Ramsay Snow, that jeopardises their ancestral seat, whilst eldest daughter Mira, handmaiden to Margaery Tyrell in King’s Landing, does all she can to promote her family’s interest from the capital amidst a torrent of politicking and black sheep Asher scours the seedy underbelly of Essos’s free cities in search of a trusty band of mercenaries to help him defeat the Whitehills and Bolton’s upon his return to Westeros.

There’s plenty of violence, backstabbing and swearing (though no cel shaded sex scenes, which is probably for the best), so fans of the books or television programme will find plenty to love, along with a beautifully convoluted central narrative and interesting if not totally absorbing new characters. Positives aside, it’s almost worth purchasing the £19.99 season pass just to see the iconic intro credits sequence rendered in Telltale Games’ signature art style, complete with the world-famous main theme playing in the background.

1. Tales from the Borderlands

Tales from the borderlands

Rhys in a spot of bother

I suppose I’m cheating a bit by crowning dual champions, but I really can’t pick between Telltale Games’ two greatest narratives: Tales from the Borderlands and The Walking Dead: Season One.

Currently available at no extra cost for PS Plus subscribers throughout May, Tales from the Borderlands was an absolute revelation when I first played it a couple of weeks ago. Told largely in retrospect from the point of view of joint protagonists Rhys and Fiona – an ambitious middle-manager for the bloodthirsty Hyperion corporation and a charming, resourceful grifter respectively – the story revolves around the search for a vault key; an indescribably rare item that opens the door to a treasure trove of priceless alien technology. Each of the five episodes are simply brilliant, fitting together perfectly to form an overall narrative that’s utterly enthralling; a feat that’s particularly impressive given the game’s light-hearted, flippant tone. But what really sets this title apart is the throng of equally charismatic individuals who assist Fiona and Rhys over the course of their adventure. Fiona’s headstrong younger sister Sasha is fantastic, as are the team’s robotic companions Loader Bot and Gortys, and benevolent redneck mechanic Scooter who establishes himself as a fan favourite despite appearing only intermittently.

Bringing these wonderful characters to life is a script that’s witty and genuinely laugh-out-loud funny from start to finish, yet poignant during the game’s more dramatic scenes; a cast of voice acting talent that reads as a who’s who of video game voice artists, including Troy Baker, Ashley Johnson, Nolan North, Laura Bailey, Dameon Clarke, Erin Yvette and Dave Fennoy; a rousing soundtrack featuring songs such as Busy Earnin’ by Jungle and my personal favourite Twin Shadow’s To The Top and five of the most stylish introductory sequences you’ll find in gaming or any medium for that matter.

Whether you’ve played Gearbox Software’s original Borderlands series or not, I can’t recommend this title enough: it’s simply magnificent.

1. The Walking Dead: Season One

Main image

Here’s Lee

As bleak and dramatic as Tales from the Borderlands is comical, The Walking Dead: Season One is a masterpiece of storytelling. Putting players in the shoes of likeable former university lecturer/convicted murderer Lee Everett, the game kicks off at the very outbreak of the zombie apocalypse that’s reduced the world to an unremittingly harsh and dangerous hellhole full of flesh-eating, undead monstrosities and lawless bastards. Within the first few minutes of episode one, Lee comes across a girl named Clementine who’s been hiding in her tree house alone since the catastrophe began; her parents stranded hundreds of miles away in an overrun holiday resort and her babysitter thoroughly zombified.

Forging a strong father-daughter bond almost immediately, the intrepid duo and a handful of companions decide to head to the coast in the hopes of finding a boat and riding out the worst of the apocalypse from the relative safety of the open ocean, dealing with cannibalistic farmers, mentally unstable survivors and death, so much death, along the way. The challenges facing the group aren’t too dissimilar from those featured in The Walking Dead television series or spin-off Fear the Walking Dead, however, the game’s treatment of themes such as suicide and loss, and the central relationship between Lee and Clementine make it a compelling tale nonetheless.

In addition, it shares many of the things that impressed me about Tales from the Borderlands. The colour palette is dark and evocative, the choices difficult and meaningful and, most importantly, the voice acting is exceptional; Dave Fennoy and Melissa Hutchison who play Lee and Clementine deserve especial praise for their outstanding performances.

The Walking Dead also gets extra points for the impact it’s had on the gaming industry. True, there were plenty of story-driven games before this particular one released back in 2012, yet you’d be justified in arguing that it was Telltale’s Walking Dead: Season One that put this style of game back on the map and alerted publishers to the potential of the genre. Without it, the likes of Life is Strange and Firewatch might never have seen the light of day.

Fun as it is to reminisce about Telltale Games’s great titles of the past, what excites me most is the studio’s future. Comic book aficionado’s will no doubt be keen to see what transpires in the Guardians of the Galaxy series, while myself and many others are relishing the chance to return to Westeros when Game of Thrones: Season Two releases at some point in the near future.

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